Damage and heal numbers will now show in a different colour depending on if they affect the current player or not.
Damage numbers will now be darker if the damage is dealt by another player.
Heal numbers will now be darker if the heal is affecting another player.
Damage numbers will now be darker if the damage is received by another player.
The following changes have been applied to Razgul's Crypt:
Cooldown increased from 1 hour to 2 hours.
There is now a maximum amount of 3 summoning beacons active at any time.
Razgul now drops some Sunstones, Moonstones, and Scrolls of Rarity Re-Roll.
There is now a maximum amount of summons active at any time.
The summoned Kheldor will no longer create a Mage Necromancer when going under 30% HP.
The Omnidirectional movement option has been temporarily disabled, pending a rework of part of the position engine. This is due to it causing severe position desyncs between clients. As such, the "Movement Style" setting has been removed from the settings window.
Renamed the Kalgas Templar set from "Majestic Bileire" to "Revered Bileire" to avoid confusion with the Majestic Templar Set.
Updates to selling prices:
Lusaka's Crystal Weapon series can now be sold for 100,000 Penyas at NPCs.
The Savage Wilds' Jewellery series can now be sold for 20,000 Penyas at NPCs.
Bloody Armor series can now be sold for 37,500 Penyas at NPCs.
Ancient Weapon series can now be sold for 300,000 Penyas at NPCs.
Dryad Armor series can now be sold for 75,000 Penyas at NPCs.
Contaminated Rhisis Trails' Jewellery series can now be sold for 200,000 Penyas at NPCs.
Kalgas Armor series can now be sold for 250,000 Penyas at NPCs.
Behemoth Weapon series can now be sold for 1,000,000 Penyas at NPCs.
Balance Changes
A cooldown of 1 minute has been added to restatting in order to prevent abuse of it in PvP scenarios via macros.
Jewellery Sets obtained from the Savage Wilds, Contaminated Rhisis Trails, and the Enchanted Library now have class requirements.
Bug Fixes
Corrected an issue causing continental lighting settings to not apply, as well as some other continental settings.
This bugfix also introduces back higher quality skyboxes in Madrigal!
Corrected an issue where freeze effects were incorrectly applying on bosses.
Corrected an issue where special skills could sometimes cause crashes.
Corrected an issue where players were not being sorted properly by score in the result scoreboard after a Mini-Game (non-PvP).
Corrected an issue where the fishing exclamation mark was linked to the Item Effects setting, causing it to not appear if the setting was disabled for "Own Character".
Corrected an issue where enabling post-processing would cause the quest destination arrow to stop rendering.
Corrected an issue where the data for Guild Siege Ranking was being loaded from both servers. The registered data itself was not affected.
Corrected issues where in certain cases, longer range special skills would not apply as intended.
Corrected several issues where animations would sometimes stop early when special skills were used by either a monster or a player.
Corrected an issue where players would not be able to move for an extended duration (up to 1 second) after casting a special skill.
Potentially corrected an issue causing bosses to enrage more than they were supposed to, resulting in them not being able to attack or be attacked.
Fixed location marker for "Into the Darkness IV" office quest.
Fixed [Violent Soul] Ghed line attack not always pointing at the target enemy.
Fixed [Violent Soul] Ghed cross attack not dealing any damage.
Increased the length of the 'Beam of Darkness' of Lord of the Abyss so that it always deals damage.