The Rarity Management window's UI has been updated.
It is now possible to upgrade an item's Rarity using the Rarity Management window.
In order to do that, talk to Peach in Flarine and select the Rarity Management option.
To upgrade an item's rarity by 1 (for example, from Common to Uncommon), 2 of the same item with the same rarity are required, as well as Basic/Refined/Impeccable Metals based on the item's Item Level.
Added multiple new features to the SFX engine. They're not yet in use, but please let us know if you find anything out of the ordinary, as we've updated a decent share of the SFX engine for this.
The following updates have been applied to improve the performance of multi-clienting:
Most rendering will now pause when the window is minimized.
The option "Limit framerate when inactive" has been added below the FPS cap setting, which caps FPS at 30 when the window is out of focus. Disabled by default.
The following options have been added to the Game Settings:
"Gameplay -> Characters -> Nameplates": Toggles all nameplates on the screen.
"Gameplay -> Cosmetics -> Show Shield": Toggles showing own character's Shield.
"Gameplay -> Cosmetics -> Show Nameplate": Toggles showing own character's nameplate.
Greatly improved the performance of nameplates in crowded areas by better caching their data. This should improve performance in crowded areas regardless of players having nameplates or not.
The amount of Adventurer EXP required for each level of the Adventurer's Log has been increased from 60 back to 100, as intended.
The quality of world rendering for distant details has been increased.
Bug Fixes
Corrected an issue where selling an item for more than 100,000,000 Penya without using the Perin option would not show the correct amount in the information text.
Corrected several issues causing movement predictions from users moving using directional keys to fail, causing teleportations.
The "Omnidirectional" keyboard mode has been re-introduced as the issue with it was linked to that.
Corrected an issue causing Krrr's "Ground Shatter" attack to cast for way longer than intended.
Lowered the height of nameplates, improving their behaviour when being rendered close to the top of the screen.