Patch Notes Version 2.4.4

17 April 2024


General Changes

  • A second channel, located in Sydney, has been added, aiming to reduce the latency of SEA players.
  • Chat commands are no longer case-sensitive.
  • The amount of Bronze Ores required to craft Bloody Weapons has been corrected to its intended value, reducing it from 10 to 3.
  • Linking an equipment in chat will now properly apply its rarity colour.
  • The message icon for minimized message windows will now slowly blink when a new message is received.
  • The visual and sound effects for a fish being caught now only plays for the player having caught a fish.
  • It is now possible to change the selected character using the arrow keys in the Character Selection window.
  • It is now possible to send a trade/friend/party/guild request/invite to a player who's currently fighting.
    • The only reason for that being disabled is that the windows had focus, however we have removed that part years ago, so it is only natural to remove that restriction too.
  • The required weapon to use a skill, if any, will now be shown in the in the skill tooltip (full details).
  • The guild member tab will no longer lose its sorting whenever literally anything happens in the guild.
  • The UI of the Party window has been slightly updated, including the class of the character and reworking the HP bar to match the Party List.
  • Loyalty Coins have been enabled again on the Flarine cluster.

PvE Balance Changes

  • Shelid's Resting
    • The HP of bosses has been reduced.
    • The amount of normal monsters has been slightly reduced.

Bug Fixes

  • Corrected an issue where a small subset of item buffs were flashing at a frame-based speed when expiring.
  • Corrected an issue where typing chat commands that do not exist caused the client to crash in rare cases.
  • Corrected an issue where the game would crash if teleporting between worlds while a scoreboard window was open.
  • Corrected certain crash issues that could occur at seemingly random times.
  • Corrected an issue where certain ultimate skills could cause clients to crash.
  • Corrected an issue where the animation of Divine Intervention was playing at a frame-based speed.
  • Corrected an issue where the quest-info list could go out of bounds of the window after a resize.
  • Corrected an issue where in some cases, 1 more EXP than intended was required to level up to a new Omega Level or Profession Level.
  • Corrected an issue where pressing enter on an empty Character Selection window would cause infinite loading.
  • Corrected an issue where the Wardrobe's text filter, while working, would only update the visuals, which caused user actions to not apply on the correct item.
  • Corrected an issue where the playtime mission/achievement was not incrementing as fast as intended.
  • Corrected an issue with custom materials, causing them to not apply their properties properly when the same material was rendered multiple times. As of now, this was only affecting the Riding Clouds.
  • Corrected several crash issues related to the model viewer.
  • Corrected further issues where the renderer was not able to reset properly after a window resize or other events.