Added an option for administrators to update the Guild Siege configuration while the servers are running, allowing us to start special Guild Sieges.
The following categories have been added to the Record Book:
TDM Score
EBG Score
Siege Score
The following changes have been applied to the Guild Siege schedule:
Tuesday: 21:00 -> 15:00.
PvP Balance Updates
Elementor / Arcanist
The changes we've applied to Arcanist definitely helped with lowering the amount of projectiles flying around, and the overall pressure a projectile team can apply in Guild Siege. However, while Arcanist's damage is fine, it still applies more pressure than we would like it to, while staying relatively risk-free due to Thunderstorm's defensive abilities and its fast casting speed. We're remedying this by increasing Charged Needle's cooldown and updating Thunderstorm's motion to a slower one.
Charged Needle: Cooldown increased from 5 to 8 seconds.
Thunderstorm: Casting animation updated to eFlyFF's EVA Storm animation.
Emerald Battlegrounds Changes
Recent changes have introduced some odd strategies in Battlegrounds, We want to encourage people to fight each other so we're making some changes!
You no longer gain points from standing near Team Crystals to deduct their health (their negative effect when destroyed remains the same)
Reduced the RC cap from 250 to 200.
Reduced the point cap of giants from 100 to 75.
Increased the amount of points a Team Statue gives by 20%.
Reduced the health of Team Statues by about 17% to make them easier to attack.
These changes combined aim to make the gameplay a bit more centered around aiming for the Global & Team Statues first and keeping Giants as a good alternative for smaller groups or after the statues are defeated.
Bug Fixes
Potentially corrected an issue slowing down logins when a lot of players tried to connect at once.
Potentially corrected an issue causing memory issues within the client upon receiving a packet in very rare cases.
This would cause the client to crash at a random point in time after this happened, when trying to access said memory.
Potentially corrected an issue where monsters' Enrage value would go out of intended bounds, which could cause multiple issues.