Capture the Flag has been removed. It has been replaced with 1 instance of Team Deathmatch and 1 instance of Emerald Battlegrounds.
Please note this is a temporary change. We aim to eventually create a new PvP mode to replace these two instances of Capture the Flag.
Reduced the amount of Profession-related materials required to craft Ancient Weapons.
Increased the RC per point distribution in TDM from 0.8 to 1.0. This should make it easier for Melee classes to reach the 150 RC cap.
You can now obtain the 'Behemoth Hat' cosmetic item from Ankou's Aslyum. This hat has no gender requirement.
The Shrine of Life has received the following changes in an effort to make the instance more friendly to melee classes:
Increased the detonation base timer for Obliterator Left/Right from 2.5s to 4s.
Instead of Blooming Blossom, Hana will now cast Charm Player if she is in Phase 2-4 and she wants to use the Barrier/Force Push attack. (Phase1/5 unaffected) This should help prevent her spamming the Blooming Blossom attack as she had double the chance to cast it compared to other attacks during these phases.
Increased the bonus attack range players get from 5m to 7m.
Removed the 'Obliteration (Center)' attack. This should create a bit more space, especially for melee characters, to attack Hana if a lot of big lasers are created.
Seedlings now take less damage based on the amount of players inside the dungeon. Reduced the Seedling HP down from 250k to 75k. These changes should make it more fair for larger groups to be able to complete the dungeon without rapidly blooming the seeds, and make it more of a challenge for smaller teams to not get hit.
You can now earn an Achievement and Title for clearing Hana 100 times.
You can now earn an Achievement and Title for clearing Hana within 30/20/15 minutes.
Increased the damage radius of Force Push so that even max range ranged classes get hit with it.
Balance Changes
Skills with multi-hits will no longer have a delay between hits. This currently only affects Seraph's Star Call.
PvP Balance Changes
All Classes
In an effort to reduce RNG in PvP environments, the +/-1% damage variance in damage dealt has been removed in PvP battles.
Most of the changes below are adjusting the current damage output to match the new Weapon Grading system. Please note the adjustments are balanced around an A-Graded Weapon (+7.5% Final Damage). Damage is reduced by around 7% across the board.
Knight / Templar
Basic Attacks: Attack Modifier decreased from 0.63 to 0.59.
Smash: Base Damage decreased from 1320 to 1230. Attack Modifier decreased from 0.68 to 0.63.
Sky Splitter: Base Damage decreased from 3800 to 3540. Attack Modifier decreased from 1.12 to 1.04.
Blade / Slayer
Basic Attacks: Attack Modifier decreased from 0.84 to 0.78.
Precision Strike: Base Damage decreased from 4200 to 3900. Attack Modifier decreased from 1.02 to 0.95.
Battle Cry: Base Damage decreased from 1800 to 1670. Attack Modifier decreased from 0.31 to 0.29.
Ranger / Crackshooter
Basic Attacks: Attack Modifier decreased from 0.51 to 0.47.
Condor Dive: Base Damage decreased from 1180 to 1100. Attack Modifier decreased from 0.62 to 0.58.
Apex Shot: Base Damage decreased from 2600 to 2420. Attack Modifier decreased from 0.92 to 0.86.
Jester / Harlequin
Basic Attacks: Attack Modifier decreased from 0.2 to 0.19.
Pandemonium: Base Damage decreased from 1920 to 1780. Attack Modifier decreased from 0.78 to 0.73.
Sneak Stab: Base Damage decreased from 520 to 480. Attack Modifier decreased from 0.48 to 0.45.
Deadly Flourish: Base Damage decreased from 4460 to 4140. Attack Modifier decreased from 1.24 to 1.15.
Ringmaster / Seraph
The Basic Attack rotation of Ringmaster being brought down from 4 to 2 hurt them pretty badly. Since we don't want for them to be a Basic Attack-centric class, we are bringing back some of that power on other elements of their kit.
Basic Attacks: Attack Modifier decreased from 0.54 to 0.5.
Holy Cross: Bonus Damage increased from 1.5x to 1.75x. Base Damage increased from 540 to 720. Attack Modifier increased from 0.42 to 0.54.
Holy Fire: Base Damage decreased from 960 to 890. Attack Modifier decreased from 0.62 to 0.58. Cooldown reduced from 14 seconds to 12 seconds.
Star Call: Base Damage decreased from 460 to 430. Attack Modifier decreased from 0.19 to 0.18. Cooldown reduced from 12 seconds to 9 seconds.
Billposter / Force Master
Basic Attacks: Attack Modifier decreased from 0.38 to 0.36.
Sonichand: Base Damage decreased from 360 to 330. Attack Modifier decreased from 0.78 to 0.73.
Asalraalaikum: Base Damage decreased from 6240 to 5800. Attack Modifier decreased from 1.56 to 1.45.
Psykeeper / Mentalist
Basic Attacks: Attack Modifier decreased from 0.82 to 0.76.
Aether Grasp: Base Damage decreased from 1580 to 1470. Attack Modifier decreased from 1.19 to 1.11.
Mind Eater: Base Damage decreased from 320 to 300. Attack Modifier decreased from 0.58 to 0.54.
Elementor / Arcanist
Basic Attacks: Attack Modifier decreased from 0.2 to 0.19.
Charged Needle: Base Damage decreased from 510 to 480. Attack Modifier decreased from 0.79 to 0.74.
Thunderstorm: Base Damage decreased from 720 to 660. Attack Modifier decreased from 1.02 to 0.95.
Inferno: Base Damage decreased from 280 to 260. Attack Modifier decreased from 0.52 to 0.48.
Bug Fixes
Corrected an issue where, in rare cases, Deadly Flourish would still deal reduced damage even if another attack from the same Jester hit first, revealing them.
Corrected some texts where Team-Based PvP was referred to as Capture the Flag.
Item Shop
The following items have been added to the Item Shop: