The AI of monsters has been updated. They should now properly be able to detect if they are stuck, and will react as expected to this.
Attack collisions have been disabled in the following worlds in order to improve the player experience:
Ankou's Asylum
Cursed Aminus
The size of some of the monsters in Ankou's Asylum has been slightly reduced.
Added a "Precise Cursor" option (Gameplay->Controls->Targeting; disabled by default).
(Experimental) When enabled, the algorithm to select targets will change from their bound box to their actual hitbox, making it harder to missclick. Please note however that targets of smaller sizes might be more difficult to select.
Reduced the reset range of dungeon monsters from 500 meters to 180 meters.
Monsters will now start being "Enraged" when they have not been able to attack their target for a certain time, incrementally increasing their movement speed. This state will be decremented as the monster attacks their target.
The schedule for Team-Based PvP has been updated to the following:
Every day:
02:00: Team Deathmatch
05:00: Emerald Battlegrounds
08:00: Team Deathmatch
11:00: Capture the Flag
14:00: Team Deathmatch
17:00: Emerald Battlegrounds
20:00: Team Deathmatch
23:00: Capture the Flag
Leren Cavern, Fantasy Grotto and Moldy Cave will now open at 16:00 instead of 19:00 to better accomodate for our SEA players.
Mini-Games will now also be available on Monday and Wednesday:
12:00: Monster Memory
13:00: Dodge Ball
15:00: Eggs in One Basket
You can no longer craft Dungeon Hunt Boxes, but you can still craft the cosmetics with Event Shards!
A "Lottery" option has been added to the Public Office of each town. Only accessible in Channel 1. Here are the rules:
The rules of the lottery are simple. After spending 250,000 Penyas, 80% of which will go into the Penya Pool, a random number will be rolled between 1 and 999. If this number is 777, you win the jackpot! This means you will receive 80% of the Penya Pool.
Added Coral Cutlass / Sword of Whisper / Regalia to their respective Choice Boxes.
Balance Changes
Knight / Templar
Increased the casting speed of Paladin's Favour.
Jester / Harlequin
Refinement stack duration will now refresh upon killing an enemy.
Deadly Flourish will now grant one more stack if the target is affected by Vital Stab.
Refinement stacks are now displayed on the buff icon.
Emerald Battlegrounds Balance Changes
Emerald Enhancement now grants a 50% reduction in stun and knockup duration.
Attacks used from a range of more than 8 meters will now slow the target for a reduced amount (20% slow over 2 seconds).
It is now possible to use skills while respawning.
Rotated the entrance to the Global Statue towards the blue base to make rushing the Global Statue a bit more fair between each team.
Fixed up some of the no-moves zones in the Battlegrounds Map to make it less likely you get stuck without it making sense related to the terrain.
Adjusted the Spawn area and Team Crystal areas to include two spawn points instead of one, and an easier path to the crystal and statue by changing the spawn area.
Moved the spawn area and Team Crystal area slightly closer to the Statue entrance so its more obvious where the statues are for players.
Added an 'Objectives' overview underneath your player status during Battlegrounds. Giving real time information on Statue & Crystal status.
Destroyed Crystals now restore durability less quickly.
Contributing to the destruction of a team crystal now grants every player 2 points per tick. Only applies if the durability of the crystal is going down.
Statues no longer act like world bosses, but instead take reduced damage based on the amount of players inside Battlegrounds. (Point sharing remains the same)
This is done to make it harder to defeat a statue with only 2-3 players and proper attacks on the statue need to be done. (applies to team & global statue)
Reduced the base HP of Statues to compenstate for above change. We'll be monitoring if the HP needs to be adjusted further.
Reduced the attack bonus of having a Team Statue alive from 20% to 10%.
Participants now have a 10% Attack buff whenever their Team Crystal is not destroyed/regenerating. This attack buff comes back once a destroyed Crystal is fully regenerated.
Crystalline Beetle Giants now share points across all attackers based on damage deal and total points given now scales with player count. Giving more points in total compared to before.
Increased the HP of Crystalline Beetle Giants by ~50%.
Bug Fixes
Corrected an issue where Rayy Hat (F) would not display properly when used from the wardrobe.
Corrected some device loss issues caused by some windows not being properly deleted.
Updated some of our handlers for device loss issues, potentially correcting further device loss issues.
Corrected an issue making it possible to vend outside of Saint Morning and while moving.
Mini-Games will no longer kick users from their party upon entering.
Fixed a bug where some of the new fashion sets didn't work properly if you didn't wear the full set.
Fixed a bug where you could get double the items from certain fashion boxes
Fixed a bug where dismantling would give you the wrong amount of items if the item was upgraded.
Fixed a bug with the Mushroom attack in Contaminated Rhisis mini-boss. The attacks are now slightly bigger than the original damage radius but the large 'fake' area is removed.
Fixed a bug where the indicator for Contaminated Kururung's Lacerate was slightly smaller than the actual hitbox.
Removed the screen-shake that happens when a War Hawk dies.
Removed the screen-shake that happens when being near a team statue.
Corrected an issue where Additional Taskbar keypresses would sometimes trigger if no keybind was set for them.