"Collecting Luck" has been renamed to "Collecting Yield" to avoid confusion.
Enabled Terrain Wrapping for pattern-mechanics on Mystical Forest & Volkane dungeon.
Made the Cyclops Lair boss area more obviously-flat to help with visualizing the mechanics.
Reduced the penya cost of the Make up & Hair NPC.
The 'Buff stack counter display' now also shows on targets instead of just your self buffs and now applies for the following skills:
Mantra
Holy Judgement
Bolster
Vulnerability
Kheldor's Necromancy
Shade's Touch
Carrying an Egg
World and Raid Bosses will now be invulnerable for 10 seconds on spawn. This applies prior to the 5 seconds of damage reduction, for a total of 15 seconds.
We have applied the following changes in order to prevent players from entering endgame dungeons with equipment that is not intended for them:
The Item Level requirement for the following dungeons has been changed from 95 to 98:
Ankou's Asylum
Kalgas's Cave
Contaminated Rhisis Trails
It is no longer possible to switch items when inside of an instanced dungeon.
Another Guild Siege has been added to the weekly schedule, on Saturday at 16:00 (UTC).
A new Mini-Game has been added: Monster Memory. This is a memory game, so make sure to pay attention!
The Mini-Games Schedule has been updated to the following (on Saturdays):
Monster Memory: 12:00
Dodge Ball: 13:00
Eggs in One Basket: 15:00
The drop rate of Bloody Weapons has been increased by a high amount.
Balance Changes
Acrobat's Volley skill can now be cast with or without a target. This is an experimental change we did based on player suggestions to see if it will smoothen out the early-mid acrobat/ranger leveling with Volley. We may revert it if the change ends up being a overall negative impact for players.
Jester's Lucky Draw has been reworked! It is now called "Lucky Charm" and is a passive skill that grants Jesters 10% chance to gain a 10s buff on monster kills that grants Critical Chance +15% & Haste +10%. We feel that this should help increase the early leveling flow of Jesters by giving them their early 'Lots of Criticals' power fantasy some love!
Updated the AI of Spiritual Forest monsters from "Monster" to "Dungeon Monster". This increases their reset range and speed.
Increased the ATK of Guardian Ants in Spiritual Forest.
Further increased World Boss HP scaling and Defense.
Jester / Harlequin
To make up for the loss of Critical Damage from Lucky Draw's rework, the following changes have been applied:
Basic Attack: Modifier increased from 1.14 to 1.16.
Vital Stab: Modifier increased from 0.78 to 0.61, Base Damage increased from 600 to 680.
Deadly Flourish: Modifier increased from 2.11 to 2.21, Base Damage increased from 1400 to 1600.
PvP Balance Changes
The respawn protection has been lowered from 2 seconds to 1 second.
The respawn time in CTF/TDM has been increased from 4 to 6 seconds.
Billposter / Force Master
Asalraalaikum's cooldown has been reduced from 15 seconds to 10 seconds (TDM/CTF only).
Spawnpoints in CTF/TDM are now team-based instead of random.
The size of the Guild Siege arena has been increased. We will be monitoring this change to make sure this doesn't have any negative effects on Guild Siege.
The size of the CTF/TDM arena has been increased.
Bug Fixes
Fixed an issue with the Lion's Motorbike being unintentionally soul-linked.
Corrected an issue causing "Collecting Yield" to not reflect the intended numbers. This brings the amount of gathered resources up overall.
On top of this, we have lowered the Collecting Yield of the following in order to make Lv100 tools a better investment:
Level 60 tools: 20% -> 16%
Level 75 tools: 30% -> 24%
Level 90 tools: 35% -> 32%
The hotkey setting "Key Combo: Switch Bars" should now save properly.
Potentially fixed an issue causing client freezes in highly populated areas (mostly PvP). We will keep monitoring this.
Corrected an issue where the selected page in the Item Shop could become incorrect after a search.
Corrected an issue where the Item Shop could make the game client crash if used while doing certain other actions.
Corrected an issue causing players to sometimes be able to cast Raise on themselves.
The spawn selection window in Guild Siege should now correctly show the spawn numbers.
Corrected an issue where "Ignis Staff" was a Level 20 Elementor Staff instead of Magician.
Corrected an issue where using "Use Item" or using an item via taskbar when it required a target item would consume the item without a result.
Corrected an issue where Competitive Dungeons were not properly disabled in Channel 2, resulting in the "first completion rewards" being awarded for multiple teams.